*Social combat, if you want your arguments and verbal confrontations to be more dramatic. *Revelations, a simple mechanic to add an unexpected plot twist. *Connections, allowing missions to be tied to past events. *The Information System, allowing players to ask questions and get (occasionally unpredictable) responses about the game world. This first supplement expands the latter part, adding new story-telling and story-generating mechanics to the game engine. Starport Scum rests on the middle ground between a wargame and a roleplaying game. The Storyteller's Guide to Starport Scum is the first big expansion for the game, offering a host of new toys to play with. You also get notes on how to obtain and modify vehicles, as well randomly rolling up a ride for a scenario. Whether you need a getaway car or a tank, you'll find the rules to buy one, field it on the battle field and have it blown up, all without extensive busy work or complicated rules. The Vehicle Guide adds vehicle rules and campaign guide lines to your games of Starport Scum. The Increased Lethality and Cinematic options are applicable to Dungeon Scum as well. *And finally 3 new alien world critters to make a game even more interesting. *New HEAT tables for more difficult games. *Fire Fights (characters may return fire when fired upon) Rules Pack 2 includes new options to customize and adjust your Starport Scum experience. Take on 4 new Job types (search, recon, bail out and face off) with twists on the mechanics, gamble and invest money, send out grunts for trivial side jobs and to top it all off, you get a Job table that will determine your next mission based on your crews reputation.Ī simple expansion that can slot into any campaign using the Job generation system from the Starport Scum main rules. The Job guide expands your chances to make money and get into trouble in Starport Scum. While the rules cover a variety of situations, the basics can be condensed down to one page and revolve around gathering up a base number of dice (based on character class), adding bonus dice for suitable traits. The core combat rules use a dice pool system to deliver results very quickly. Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break.ĭrawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job.Ĭombining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional miniatures game, a narrative RPG or a hybrid beast combining the best of both worlds. That's a total of 80 weapons with their own dice bonuses and abilities, ranging from shotguns and hand cannon to the exotic splinter cannon and neural shock device. . In total you find 20 model names for basic firearms (to add flavour), 20 new small arms, 20 specialist weapons, 20 melee weapons and 20 heavy weapons. No problem, the Gun Runners Guide offers a collection of hardware to be picked up or assigned randomly as loot in your games. Need more ready-made guns than the 10 included in the core rules, but you don't want to make your own arsenal? This mini supplement provides new, greatly expanded Loot tables for your games of Starport Scum.Įverything from new equipment to exotic gadgets and piles of credits.Įasy to slot into any Starport campaign game, these tables simply replace the core rules loot tables, without adding new, complicated mechanics. This special bundle product contains the following titles.
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